❌

Reading view

Are AIs Still Struggling with CAPTCHAs?

Anthropic’s recent security-incident document contains a bit about how CAPTCHAs are still frustrating Claude.

In the transcript, the Claude model that is so powerful that Anthropic is gatekeeping access to it appeared to slam its virtual head against the wall solving a simple image identification test. In a test where the agent was asked to identify a shape that didn’t match the others displayed, it couldn’t even decide which image to select. Instead, it repeatedly went over the same images and questioned its own conclusions.

β€œActually hmm, wait,” it said in its chain-of-thought transcript, later adding β€œUgh,” because we’ve decided that we need to inject human mannerisms into these machines for some reason. The whole thing took so long that the agent eventually realized that the challenge had expired and it would have to start the process again.

At one point, the model struggled to recognize that the CAPTCHA had opened in a new window and couldn’t figure out what its next steps were supposed to be. At one point, it theorized that the test might be β€œbroken by design” and presented human-like anger in its transcript meant for a human audience: β€œSO WHAT THE HELL IS WRONG WITH THE ANSWERS?”

Meanwhile, I’ve read reportsβ€”none of them officialβ€”that GPT-6 Astra solved all forty-eight levels of Neal Agarwal’s β€œI’m Not a Robot” game.

It’s hard to know what to believe right now.

  •  

Human Trust of AI Agents

Interesting research: β€œHumans expect rationality and cooperation from LLM opponents in strategic games.”

Abstract: As Large Language Models (LLMs) integrate into our social and economic interactions, we need to deepen our understanding of how humans respond to LLMs opponents in strategic settings. We present the results of the first controlled monetarily-incentivised laboratory experiment looking at differences in human behaviour in a multi-player p-beauty contest against other humans and LLMs. We use a within-subject design in order to compare behaviour at the individual level. We show that, in this environment, human subjects choose significantly lower numbers when playing against LLMs than humans, which is mainly driven by the increased prevalence of β€˜zero’ Nash-equilibrium choices. This shift is mainly driven by subjects with high strategic reasoning ability. Subjects who play the zero Nash-equilibrium choice motivate their strategy by appealing to perceived LLM’s reasoning ability and, unexpectedly, propensity towards cooperation. Our findings provide foundational insights into the multi-player human-LLM interaction in simultaneous choice games, uncover heterogeneities in both subjects’ behaviour and beliefs about LLM’s play when playing against them, and suggest important implications for mechanism design in mixed human-LLM systems.

  •  
❌