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Photo ID, bank checks, face scan? The UK’s age-check options

As preparation for the UK’s planned social media ban, Ofcom has set out four ways social media platforms could check whether users are aged 16 or over. The government and Parliament will decide how the ban works in practice.

Ofcom is the regulator for the communications services in the UK. The BBC reports that Ofcom identified four ways to check someone’s age that it considers “highly effective.”

Here’s what those checks would involve:

  • Photo ID matching: Comparing a live image of you with the photo on an identity document, such as your passport, and checking the age information on that document.
  • Bank-based checks: Using age information your bank already holds about you, with your consent.
  • Facial age estimation: Using technology to estimate your age from your face. Ofcom says this technology has improved recently.
  • Digital ID services: Using a digital identity service to prove your age, rather than presenting a physical document.

Let’s think through what those checks could mean.

Challenges

The challenge isn’t simply checking someone’s age. It’s doing so without turning everyday internet use into an identity check.

Photo ID matching brings highly sensitive documents and facial images into the process, which raises questions about how that information is handled and protected. The risks aren’t hypothetical: as I reported last year, a breach at a third-party support provider for Discord exposed government ID images belonging to around 70,000 users.

Banking-based checks can be more privacy-preserving if they return only confirmation that someone meets the age threshold, rather than exposing financial information. But the important questions are what information each party receives, what gets retained, and whether the check can be linked to someone’s activity.

Facial age estimation can avoid uploading an identity document, but it still processes a sensitive image and makes an imperfect prediction. Ofcom acknowledges that some technologies can be wrong by a few years around age 16, so people near the threshold may face an additional verification check.

I would expect these checks to stop some underage access but not eliminate it.

Previous restrictions have been followed by workarounds, including increased VPN use, borrowed credentials, and migration to services outside the restrictions. The danger is treating a successful age gate as proof that children are now safe, when it might push them into less regulated spaces.

The effectiveness depends on how the checks are implemented. A VPN may help someone avoid a check triggered by their apparent location; it won’t, by itself, bypass an identity or facial check that is still required.

Similarly, Ofcom says matching a live image to an ID is intended to make it harder to borrow someone else’s document. We shouldn’t assume every workaround defeats every method. But Ofcom accepts that some motivated children will get through. The meaningful test is how much harm these measures prevent, weighed against the privacy risks and barriers they introduce— not whether every user has completed a check.

My personal preference is double-blind verification: a provider confirms that you meet the age requirement without learning which service you’re accessing, while the service receives proof of age without learning your identity. Proving you’re old enough shouldn’t mean revealing who you are.


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Resident Evil maker Capcom warns of phishing after 11.7 million records exposed

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In this article

  • Capcom’s breach exposed 11.7 million account records.
  • Leaked details could fuel convincing phishing messages.
  • Passwords on 196 accounts were changed without permission.
  • Use CAPCOM ID? Check your account and enable two-factor authentication.

Gamers are being warned to watch their inboxes after someone gained unauthorized access to Capcom’s online membership service.

Capcom, the Japanese video game developer and publisher behind Resident Evil, Monster Hunter, and Street Fighter, disclosed a breach affecting more than 11.7 million CAPCOM ID records worldwide.

The exposed information includes email addresses, account activity details, and IP addresses. A much smaller number of records also contained personal details such as dates of birth.

The company says credit card information was not affected, and it has not confirmed that passwords originally chosen by customers were compromised, but someone changed the passwords on 196 accounts without authorization. Capcom has since reset those passwords.

CAPCOM ID is the company’s unified account system for its websites and services, including online features in certain games. Users can also link it to gaming platform accounts, including PlayStation, Xbox, Steam, Epic Games, and Nintendo accounts.

For players, the exposed information could help scammers make fake Capcom messages more convincing, potentially tricking them into handing over passwords or verification codes.

Capcom discovered the incident on October 19, and says it has addressed the attack method. Games and services remain available, and the company plans to notify affected customers.

The 11.7 million figure refers to affected records, so it may not represent that many individual users. Capcom is still investigating the impact, including how the passwords on 196 accounts were changed without permission and whether any other unauthorized activity occurred on those accounts.

How to stay safe

As with any breach, watch for phishing messages, particularly those using the breach to create urgency. If an email claims your account needs attention, open your browser and go to cid.capcom.com independently to check it. Capcom warns users not to follow URLs or open attachments in suspicious messages.

You can also take these steps:

  • Enable CAPCOM ID’s two-factor authentication: This adds an authenticator-app code to the sign-in process, helping protect your account if someone obtains your password. Set it up from your Account page using a smartphone or tablet. Capcom recommends Google Authenticator or Microsoft Authenticator.
  • Check your account, especially if you received an unexpected password-change notice: Review your registered information and linked platform accounts from your Account page. If you cannot sign in, use Forgot your password? on the login page. See Capcom’s support page for instructions.
  • Use official support channels if you need help: Find the appropriate regional contact in Capcom’s breach notice, rather than trusting contact details in an unexpected message.

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Deepfake posting sites depicting famous women taken down by feds

Thanks to Uncle Sam, anyone trying to find nonconsensual intimate deepfakes on CFake.com and SOCFake.com will be disappointed. The US Departments of Justice (DOJ) and Homeland Security has seized the two domain names under the TAKE IT DOWN Act.

The TAKE IT DOWN Act, signed in May 2025, is the first US federal statute criminalizing the publication of nonconsensual intimate imagery, including AI-generated forgeries. It imposes penalties of up to two years’ imprisonment, gives covered platforms 48 hours to remove flagged content, and grants the forfeiture powers the DOJ just used.

According to the seizure warrants, the digital forgeries depicted “politicians, first ladies of multiple countries, royalty, journalists, television presenters, athletes, entertainers, and others,” and visitors could browse them under tags including “rape,” “forced,” and “degradation”.

The authorities didn’t just snag the sites, though. They got the alleged operator of CFake.com, in an international effort.

The US alerted the Paris prosecutor’s office to a French national in Nice who was allegedly running CFake.com. French investigators counted roughly 300,000 images and 7,000 videos depicting 14,000 people across CFake.com, drawing four million monthly views from 200,000 user accounts.

They then arrested the IT professional, who had no prior criminal record. They also found around $64,000 in Ether cryptocurrency at his home in advertising revenue from the site.

The man will be tried on July 7 in Paris for carrying out illicit transactions online and providing nonconsensual sexual deepfakes. The former offence carries a potential seven years’ imprisonment and a €500,000 (approximately $580,000) fine. The latter could yield three years and a €75,000 ($87,000) fine.

Providers and accused providers of nonconsensual intimate deepfakes have also been held in the US. In April, James Strahler II from Ohio pleaded guilty to cyberstalking, producing child sexual abuse material, and publishing digital forgeries.

Strahler had downloaded produced over 700 images and animations posted to a child sexual abuse site, and had sent deepfake material to at least six adult women, including one sent to a victim’s coworkers.

Last month, the DoJ also arrested Cornelius Shannon and Arturo Hernandez under the TAKE IT DOWN Act for publishing thousands of deepfake images of prominent women and those not in the public eye.

Other countries are also taking action. Anthony Rontondo was arrested by Australian authorities in May last year for posting deepfaked pictures of prominent Australian women. He eventually received an AU$343,000 fine.

How prevalent are deepfakes?

These seizures and prosecutions are encouraging, but prosecutors trying to force non-consensual deepfakes offline face a rising tide of such material. Requests for and sharing of nonconsensual deepfake imagery have risen, with activity migrating across platforms. Deepfake incidents overall jumped 257% in 2024, and girls accounted for 94% of victims in reported AI-generated child sexual abuse cases.

Seizing a distribution point removes a storefront. It does not remove the AI models used to produce the material, the anonymous hosting providers downstream, or the demand that draws visitors in the first place.

What you can do

If you or someone you know are depicted in a nonconsensual deepfake, keep dated screenshots, URLs, and any communications as evidence before filing a takedown request and reporting it to the authorities.

Limit the high-resolution face images you and your children post publicly, since school portraits and social media profile pictures are the raw material these tools need.

Take advantage of expert advice to help protect yourself from non-consensual deepfakes:


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